The Girls RISEnet resource catalog is a dynamic listing of crowd-sourced research and resources on engaging girls in engineering. Registered members of girlsrisenet.org can contribute resources through the "My Account" link above. If you are not a member of the site, please contact us to submit or suggest an addition.
Robotics has become a standard tool in outreaching to grades K-12 and attract- ing students to the STEM disciplines. Performing these activities in the class room usually requires substantial time commitment by the teacher and integration into the curriculum requires major effort, which makes spontaneous and short-term engage- ments difficult. This paper studies using “Cubelets”, a modular robotic construction kit, which requires virtually no setup time and allows substantial engagement and change of perception of STEM in as little as a 1-hour session. This paper describes the constructivist curriculum and provides qualitative and quantitative results on perception changes with respect to STEM and computer science in particular as a field of study.228_Correll_et_al_2012.pdf
The Technology Outlook for STEM+ Education 2013-2018 recognizes learning analytics, mobile learning, online learning, and virtual and remote laboratories as technologies expected to enter mainstream use in the near-term horizon of one year or less. 3D printing, games and gamification, immersive learning environments, and wearable technology are seen in the mid-term horizon of two to three years. Finally, flexible displays, the Internet of Things, machine learning, and virtual assistants emerged in the far-term horizon of four to five years. October 13, 2013View External Website
Computer scientists at the University of California, San Diego, have developed an immersive, first-person player video game designed to teach students in elementary to high school how to program in Java, one of the most common programming languages in use today. The researchers tested the game on a group of 40 girls, ages 10 to 12, who had never been exposed to programming before. They detailed their findings in a paper they presented at the SIGCSE conference in March in Denver. Computer scientists found that within just one hour of play, the girls had mastered some of Java’s basic components and were able to use the language to create new ways of playing with the game....(April 8, 2013)View External Website
Some K-12 schools have begun requiring that all students learn coding as a means of encouraging the next generation of computer scientists and of fostering higher-order thinking. What does that mean for higher education? Here are four possibilities. October 3, 2013View External Website
The United States Department of Energy has created a virtual tour of it's Pacific Northwest National Laboratory, the Environmental Molecular Science Laboratory (EMSL). With a special welcome from Director Dr. Allison A. Campbell, interviews of other female scientists, and detailed explanations of the equipment found at the EMSL. Walk the halls and explore the day in the life of a scientist!View External Website
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